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Campaigns/Path to Arla (Arla and Craynoth-Pavik-Shim)

Path to Arla (Arla and Craynoth-Pavik-Shim)

141–143βœ“ Completed20 chapters

A young band of adventurers from Trayalon are sent as intelligence agents into the fractious tribal land of Arla, only to discover that an ancient Hesh prisoner named Craynoth β€” calling himself Pavik Shim β€” is engineering a war that will consume both continents. To stop him the party must master forgotten planar magic, survive tribal politics, and return home in time to close the portal that would make him a god.

Set in h-year 141, twenty-five years after the Founding of Trayalon, this campaign follows a new generation of adventurers assembled at Thomas Cassius's School of Magic and sent to Arla by Solomon (Seamus Adair) to gather intelligence on rising instability. The party β€” Finn Gallund (youngest son of Admon), the summoner Trankle with his eidolon Bubbles, half-elf Artemon Tretcord, the druid Harfur, and oracle Maddie Cassius β€” voyage to Brightport and spend months travelling through the tribes of Arla: uncovering a slave ring run by the So-So gang, navigating the strict law-cities of Raven Wing, surviving a faerie curse in the Deepwood, and attending a trap of a tribal summit in the Thicket. As Admon Gallund is killed back in Trayalon by a delayed-blast fireball meant for the escaped Hesh outsider Krel, the party learns that the true threat is Craynoth (now called Pavik Shim) β€” the first prisoner of the Warden's Prisons, once condemned by Terek himself, now seeking godhood and revenge. The campaign climaxes with a planar journey through the prison plane, an audience with Onyx, and a desperate race back to Trayalon to close the prison portal and defeat Pavik Shim before his army reduces the city to ash.

inherited legacy and family obligationancient crimes and their modern consequencesoutsider status and prejudicethe cost of power and forbidden knowledgeplanar magic and the prison-planestribal politics and forced unificationidentity and curse (Maddie's oracle arc)

Story Arc

1Party assembles at Cassius's School, sails to Arla, meets Jack the Gobo in Brightport, and investigates disappearances traced to Olek and Tekclif Sol's So-So gang.
2Outside interference (Krel/Admon's death) back home; party travels through Raven Wing (Millworks), Deepwood, and the Thicket Tribe, learning about the Doomguard, elders, and Pavik Shim.
3Party sails north, meets Wutrek, revisits Brightport, hunts Tekclif's treasure cache, discovers the full scope of Sparrow/Pavik Shim's plans.
4Party travels to Mountainfoot, receives elder memories and the origins of Pavik Shim via flashback, enters the prison plane, meets Onyx, races back to Trayalon, closes the portal, defeats Pavik Shim, and is celebrated as Champions.

Chapters

01
A School of Magic

h-141. Thirty-two years after the founding of Trayalon and twenty-five after Tray Gallund's death, the Gallund truce holds the River Lords together and Trayalon…

02
Outside Interference

A parallel thread: Freespirit's first mission as an apprentice of the Blazing Hood. The escaped Hesh outsider Krel has resurfaced in the river kingdoms. The hun…

03
Dark Things in Brightport

The party lands at Brightport and meets their contact, Jack the Gobo, in the cellars below the Unsavory. Five people with unusual heritage have vanished. The tr…

04
The Law says what

Ravenwing is a land of laws. Crossing the border needs a writ, which the party obtains legitimately. Artemon finally corners Olek β€” who produces paperwork legal…

05
Small Problems

Into Deepwood. A dryad grove is being felled by spriggan for wand-wood; a faerie circle at the grove's heart shrinks Maddie into the stump. Inside, the party fi…

06
Days Forgotten

The Thicket council. Grimtold proposes a united Arla with a voice for every tribe; Pavik Shim attends 'to listen and be convinced' β€” then announces no one is le…

07
Wanted Dead or ... Dead

Wanted in Arla. The party investigates and activates the Brightport prison, confirming the ley lines power it and that travel between prisons runs one way, then…

08
History Lesson

The Traveller appears and reframes Udin's prophecy β€” it has already happened. He tells of the Song of Fallen Stars, the elves' arrival on PilotStar, and the Pac…

09
Origins of Pavik

Projected into the past. Through memories imprinted by the elders, the party is thrust back to the capture of Craynoth β€” each PC inhabiting a historical figure …

10
A path is Reveled

Grimtold recruits the party to shut down Arla's prisons and cut Pavik Shim off from his plane β€” making him mortal again. Four prisons are identified across Arla…

11
Mountainfoot

After defeating Tekclif and her party at the crossroads, the party reaches Mountainfoot to shut down its prison and must win Olek over.

12
Tekclif Booty

South to Tekclif's cache through Grey Bear country. Jael Gardin's agenda surfaces β€” a follower of the dead god Rysen bent on stamping out Hesh knowledge β€” and S…

13
Return to Brightport

Back to a militarised Brightport. The weather has turned strange, Pavik Shim's attack is imminent, and word arrives that a force is advancing on Mountainfoot.

14
Planar Passage

Into the prison plane. Eberron and Farik hold the gate; the plane proves vastly larger and older than expected, with a village visible in the distance and a pat…

15
One Big Prison... plane

Audience with Onyx in the prison plane. He names the stakes β€” Pavik Shim will become the first new god in over two hundred years, one who remembers how to repea…

16
The Race to Trayalon

The race to Trayalon. The party closes the Deepwood portal and runs for the capital while Pavik Shim's army pours through β€” the Battle of Trayalon, fought acros…

17
An Ending to a new beginning

Victory, honors, and the bill. The party are named Champions of Trayalon β€” then the Prisoner's Plague arrives through the opened prison plane, Grimtold is revea…

19
Notes

Chapter 'Notes' in campaign 'Path to Arla (Arla and Craynoth-Pavik-Shim)' (locations present, key characters present, events or factions involved).

20
Recap

Chapter 'Recap' in campaign 'Path to Arla (Arla and Craynoth-Pavik-Shim)' (chapter outline).

21
Summary

Chapter 'Summary' in campaign 'Path to Arla (Arla and Craynoth-Pavik-Shim)' (locations present, key characters present, events or factions involved).