Attributes
Featured NPCs141-jack-the-gobo141-maddie-cassius141-lillianonyx-longtooth141-jael-gardin
Chapter Number13
TitleReturn to Brightport
Primary Location141-brightport
Detailed NarrativeJack reports the weather has gone wrong β strange winds, downpours, snow in Deepwood a week ago β and that his last Deepwood contact has gone silent. If Pavik Shim attacks it will be soon. The river kingdoms will get word, but they looked into the past and failed, and may not be able to shut the portal on their end.
Brightport has changed in a month: wooden walls rebuilt, troops marching, Sparrows camped outside town at the old Hesh ruins. The town is split β many do not want war, and some now question the adventurers' involvement.
Maddie arrives from the north, torn between confronting her father and staying to stop Pavik Shim. She brings news: a force is advancing on Mountainfoot, an initial detachment sent to hold the keep was rebuffed by the ghost that still haunts the prison, and they have perhaps days before a wizard arrives to power it up.
Onyx's larger aim comes clear β to trace back to the first being under the PilotStar and build the ultimate body of a god. Jael manipulates the followers of Rysen; the working theory is that the gods do not grant power directly, but grow more powerful with more followers, and that ritual itself taps divine power β the same thing Thomas Cassius showed the party at the start.
Events
SummaryBack to a militarised Brightport. The weather has turned strange, Pavik Shim's attack is imminent, and word arrives that a force is advancing on Mountainfoot.
Campaignpath-to-arla-arla-and-craynoth-pavik-shim
Locations141-brightportarla
Player Characters141-finn-gallund141-artemon-tretcord141-trankle141-harfur141-maddie-cassius