Fey de Guerre is a gnome summoner and the current Queen of Drakarnia. She assumed the position when the party assigned the kingdom's leadership roles, being the member most suited to rule. Fey is champion of the Relic of Beasts, the Conduit of the Twin Soul, a staff granting summoner and eidolon synergy that she claimed in chapter 29. She also holds the Relic of Power, the Crown of Unbound Arcana, taken from Harlow Stormmaster via Gorefist.
Biography
Reluctant Queen of Drakarnia, summoner, and the political center of a kingdom built faster than anyone expected.
Fey de Guerre is a gnome whose physical stature has never limited the space she occupies in history. She rules Drakarnia from its capital, Starfall, and is rarely seen without Nym, her draconic eidolon. Nym is not simply a mount, guardian, or companion. He is Fey’s connection to magic itself: an inseparable manifestation of her power and an extension of her will. When Fey speaks softly in a council chamber and Nym later descends over a battlefield, the two moments belong to the same force.
Fey did not seek a crown. She accepted one because the growing settlement needed a sovereign and, in her judgment, every other Champion was markedly less suited to the role. Griva was too secretive and ruthless, Lloyd too enamored of his own divine significance, and Mac too detached from ordinary social and political instincts. Fey stepped forward not from dynastic ambition but from a protective conviction that someone had to take responsibility for the whole.
That conviction had already been tested during Starfall’s first great defense. Tank was wrecked, Fey and Lloyd fell, and Griva restored them long enough for the companions to survive and win. Drakarion’s revelation that followed marked them as Champions, but destiny did not build walls, feed citizens, settle disputes, or persuade frightened communities that the future could be trusted. Fey became the person expected to decide because she was the one most consistently trying to produce the best outcome for everyone involved.
Her ethics are compassionate rather than legalistic. Fey believes that almost any thinking entity may be capable of good, even when its origin, form, or culture makes others afraid of it. She prefers persuasion, coexistence, rehabilitation, and negotiated surrender to destruction. Her protection is not indiscriminate, however. She gives greatest weight to the people entrusted to her, and her patience ends when she concludes that another power intends deliberate harm. She will bend custom, law, and diplomatic convention when she believes doing so prevents a greater evil.
That combination made her an unexpectedly effective ruler. Fey could welcome displaced communities into Drakarnia without conquest, but she could also defeat an opponent without offering the war he expected. When the assassin Faust revealed that Ramir the Gray had hired him to kill her, Fey offered him a richer contract against the man who had sent him. Ramir the Gray soon ceased to threaten the kingdom. The Champions strongly inferred that Faust had fulfilled the redirected contract, though they never possessed first-hand proof. It was a brilliant act of political reversal, achieved without Fey drawing a weapon and without pretending that statecraft was clean.
Her reign developed around that tension. Fey wanted Drakarnia to be a refuge from slavery, arbitrary domination, and fear. She also learned that enemies could exploit a ruler who treated moral purity as more important than protecting actual people. She remained merciful, but stopped confusing mercy with passivity. She would offer an opponent a path away from destruction, sometimes repeatedly. Once convinced that the offer had been rejected in bad faith, she could act with startling finality.
The battlefield made the same qualities legendary. Fey fought through the wars surrounding Gorefist and Grakar, survived creatures large enough to swallow her, helped rescue Harlow Stormmaster, and repeatedly entered dangers that would have justified remaining safely in Starfall. Nym made those appearances spectacular, but Fey was never merely a rider directing a separate creature. Their shared magical existence allowed thought, movement, and intention to pass between them with extraordinary unity. Nym’s claws, wings, and draconic presence gave physical scale to Fey’s decisions.
The Heart Bloom crisis revealed the principle at the center of those decisions. The Bloom promised peace, safety, and an end to suffering by absorbing people into a collective existence. Fey did not reject it simply because it was alien. She addressed it as an entity capable of choice and offered coexistence if it would release its victims and abandon compulsion. When it refused, she directed the attack that ended it and restored scores of people trapped within its roots and cocoons. Fey could imagine goodness within something monstrous, but she would not accept harmony purchased through the erasure of individual will.
Her identification with planar magic creates one of the less rational edges in that otherwise generous worldview. Fey regards the Doomguards as a major force holding the world back because of their strict opposition to planar travel and exploration. To her, their position is not merely policy; it is an attack on the form of existence that made her bond with Nym and her magical identity possible. The Doomguards have historical reasons for their vigilance, but Fey tends to assign them personal blame for what she sees as a profound injustice. On this subject, her curiosity and sense of injury can outrun her usual willingness to understand an opponent’s motives.
The defining fracture within the Champions came when Griva sought a powerful magical prize whose test required the cold-blooded murder of innocent civilians. Fey tried to stop him and failed. Griva completed the killings. Mac and Lloyd, though present, effectively looked away rather than intervene.
For Fey, the event was not an abstract disagreement about methods. It was proof that a companion she depended upon could deliberately destroy blameless lives for power. Her failure to prevent it became part of the burden she carried afterward. She did not forgive the act, and later cooperation did not erase it. Yet the Champions remained tied by shared enemies, divine destiny, old rescues, mutual dependence, and responsibility for Drakarnia. Fey rationalized continued cooperation not by declaring Griva redeemed, but by concluding that abandoning the alliance might expose many more people to dangers only the full group could stop.
That uneasy logic shaped the government around her. Lloyd gave Drakarnia faith, public purpose, and a church capable of inspiring loyalties not created by the crown. Mac transformed policy into machines, defenses, agriculture, and new citizens. Griva built the intelligence systems needed against enemies who hid behind diplomacy, innocence, or respectable institutions. Fey needed all three, while knowing precisely why none could simply be left unchecked.
As threats grew subtler, she created systems of communication, loyalty, and protection that bound key ministers closely to her. These answered real dangers: infiltration, magical coercion, divided command, and the possibility that one betrayal could decapitate the realm. They also concentrated authority in Fey personally. The ruler who destroyed the Heart Bloom for erasing choice now presides over institutions that make disloyalty difficult to conceal. Her challenge is not whether she can command, but whether she can keep protective power from becoming self-justifying.
The rescue at Alric’s Waylet compressed these tensions into a single ordeal. Lloyd vanished while investigating a village clinic. Fey and Griva followed and discovered a community subdued by plague experiments, false appearances, imprisoned clergy, sedated civilians, and preparations for an outbreak aimed at Starfall. Fey infiltrated the hidden complex, confronted its leaders, recovered Lloyd, and carried away evidence of a larger conspiracy.
The victory was real but not clean. A devastating attack killed six infected people while many more were saved from experimentation or transformation. Fey returned to the capital knowing that an enemy had learned to turn civilians into weapons and compassion into a vulnerability. The experience did not make her less protective. It made protection heavier.
Drakarnia is now treated by its enemies as a strategic power, a technological threat, and a challenge to older divine and political orders. Ancient elven legacies, hostile automatons, plague conspiracies, planar conflict, covert alliances, and divine interventions overlap around Fey’s throne. She meets them with a style entirely her own: curious enough to speak with monsters, bold enough to enter war through the sky, politically agile enough to redirect assassins, and stubborn enough to keep believing that power can protect freedom without consuming it.
Fey’s legend is not that she remained innocent. It is that she continued trying to build a realm worthy of innocence after learning exactly how dangerous the world could be. Drakarnia is her greatest achievement and her greatest unresolved test: a kingdom founded on the claim that strength can shelter choice, and ruled by a woman who accepted the crown because she trusted herself with it more than anyone else.
So far...